Still in all time with original development team they were never implemented. Now 4 years after original release, when game is slowly walking into area of OUTDATED, after two cancells, after most of players were estranged - do you really think investors will consider investing into renewed development ? The company that took over Ryzom, didnt implement them aswell. Most likely the game will be presented "As is", perhaps some bug fixes will be made. But i wouldnt hold my breath for Kitin invasions. Perhaps couple of thousand subs of most loyal players can net some profit to keep the game afloat.but thats it.Īt this point, only smart thing to do will be going "Anarchy Online" way. Giving big part of the game for free.Īnd, i have good feeling that this is exactly what new owners will do. This is the first time Ryzom is free of debts and an overinflated development team. With people from Nevrax involved in Spiderweb, the new team will (hopefully) have learned from past mistakes and have a very good grasp of what Ryzom is and how it should be nurtured. The above points are why I think you're being pessimistic, Lobotomist. You may think you're being realistic but a true realist considers all factors and weighs them relevantly. ![]() I have considered negative factors as well - the age of the game, the effects of a bad release, poor management, and two liquidations, the way a typical investor would see Ryzom, the small playerbase, and the fact that for all their crying for "something different," most MMO players can't handle Ryzom's degree of difference.īut in this particular situation, the positive factors have a good chance to outweigh the negative ones and result in an outcome that would be favourable for Ryzom fans and the new team. Istaria and its team, Virtrium, have shown it to be possible and Istaria is an older, more dated-looking game than Ryzom with more major problems. That said, it's going to take a lot of skill and care on Spiderweb's part. There is a chance of failure, potentially spectacular failure. Display RSS feeds from Moodle Glossary to a prim i.I won't begin to guess which way this whole thing will actually go until I've seen them in action for about 3-6 months after the game servers go up.Display Moodle 1.99 Glossary/Forum RSS Feed on a P.Minor update to mdl glossary/forum display lsl script.Prim cathedral's nave ceiling and exedra.Minor change in the prim basilica's dome texture.Some interior screenshots of the prim basilica.Some lessons learned in building big prim objects.I hope the ryzom core community become as strong as the Blender and Moodle community. More info on logging in the first time should be added. If you type a username and pass it will be registered in the database and you'll just have to restart the client and log-in. And noobs (like me) who try this should know that there is no need to create an account for the first connection. The docs info on connecting to the server should be updated though, because of the release of the official linux client. There's just too many steps and too many files to mod for a noob. May I also say that I was really wonderfully surprised that it even worked after following the build and config docs carefully. ![]() ![]() Additional info is that I am on a amd 64 lucid with an nvidia 9500 gt card. I have actually connected only once to the server. ![]() Thanks for leaving a comment and the invite to the forum/chat.
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